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Panic button before software version 1.13.1

The starting point for this step-by-step plan is a project in which all of the various inputs, outputs and actions are defined.

In this step-by-step plan, a panic button is programmed which, during the day, switches on the indoor siren and, at night, also switches on the lights. To do this, a light sensor is installed as a condition player.

If you do not yet have a project, follow the steps in adding a new project and thereafter in drawing a plan or upload a background image.


Click Creation at the top of the screen.

Click on add an input.

Click single push button with LED in the selection list in the right-hand section of the screen.

The input appears in the plan.

Drag the push button to the right place in the plan. For example, to the bedroom.

Assign the push button a recognizable name.

Select an existing location from the selection list, or click on add a location if the location has not previously been defined.

Click modify basic settings.

A pop-up window appears.

Modify the operation time to press and hold to prevent activation of the indoor siren if the panic button is accidentally pressed briefly. 

Modify the operation time, for example, to 4 seconds. This is the time that the panic button must effectively be pressed and held before the action is started.

Click save.

Click save.

You return to the start screen of the Creation step.

Continue with the indoor siren.

Click on add an output.

Click on other switched devices in the selection list in the right-hand section of the screen.

The output appears in the plan.

Drag the output to the right place.

Assign the output the name 'Indoor siren'.

Select an existing location from the selection list, or click on add a location if the location has not previously been defined.

Click save.

You return to the start screen of the Creation step.

Click on add an action.

The action appears in the plan as a text balloon.

Drag the action to a place that you consider logical and convenient, for example, next to the relevant output.

Assign the action the name 'Panic'.

Select the location of the panic button from the selection list.

Click continue.

You go to the players tab.

Click on the lamps, the indoor siren and the push button with LED (panic button) in the plan to couple them to the action.

Click continue.

You go to the basic behaviour tab.

The standard basic behaviour is correct; you do not need to change it.

Click on Behaviour of indication LED.

A pop-up window appears.

Because the panic button does not activate the same outputs during the day as it does at night, the behaviour of the indication LED on the push button must be adjusted. 

Click on follows the status of the selected output.

 Select the indoor siren in the selection list.

Click save.

The pop-up window closes.

Click continue.

You go to the conditions tab.


To ensure that the coupled lamps are not activated by the panic button during the day, a condition must be defined.

Click on add a condition.

Assign the condition a logical name. 

Click on yes (filter).

Because the action is started by the end customer pushing the panic button, you must select yes (filter), even though a light sensor is coupled as a condition player. After all, the input from the light sensor as a condition player may only lead to another behaviour if the end customer initiates the action.


In the plan, the action receives an exclamation mark to indicate that a condition is coupled to it.

The light sensor can determine whether it is day (light) or night (dark) and can, as a result, switch on the coupled outputs or not. 

Click on add an extra input.

Click on digital sensor in the selection list in the right-hand section of the screen.

The input appears in the plan.

Drag the digital sensor to the right place. 

Assign the digital sensor the name 'Light sensor'.   

Select an existing location from the selection list, or click on add a location if the location has not previously been defined.

Click save.

Click on the light sensor in the plan to couple it as a condition player to the action.  


Click continue.

You go to an overview of the start and stop behaviours that apply when the condition is fulfilled (dark) and when it is not fulfilled (light).

Here, yes stands for dark. No stands for light. 

Of course, you must properly adjust the light sensor to be sure that it transmits a signal when it becomes dark. 

Click No.

Click on create a conditional behaviour.

The software calls up all of the coupled outputs. 

Remove the lines with lamps by clicking on the red delete icons. Only the indoor siren remains.

Click continue.

You go to the time automation tab.

Click save.

You return to the start screen of the Creation step.

You can now continue with the Cabinet set-up step. 

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