You can create a conditional action for players. This allows you to make a player perform different actions depending on whether the condition is fulfilled or not.

There are four models:

ModelLogicIllustration
1

If a condition is fulfilled, an action must be performed.

Otherwise nothing happens.

2

If a condition is fulfilled, an action must be performed.

Otherwise a different action must be performed.

3

If condition 1 is fulfilled, an action must be performed.

If condition 2 is fulfilled, a different action must be performed.

Otherwise nothing happens.

4

(for a push button)

If a condition is fulfilled, an action must be performed.

This action will depend on the status of the push button: normal or shift.

More information: see Shift function.

What players can you use?

IFTHEN/ELSE
  • status of (virtual) output(s)
  • status of input(s) (except buttons)
  • status of advanced action(s)
  • time schedule(s)
  • all outputs
  • certain possibilities of advanced actions
  • notification(s) (push or informative)
  • controls (see Shift function)

    You can choose to leave THEN or ELSE blank

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